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Old 07-07-2003, 06:45 PM
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Compare CB:Tremere Rev

Post originally by ~BA at 2003-07-07 17:45:21
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I don't know if you've read CB:Tremere Revised, but one of the best things about it was that it turned an otherwise difficult to play Clan into on that you could.

I haven't seen the first TB:OoH, but it's always struck me that Mage has made the Hermetics difficult to play in the same way that the Tremere were (ie, bureaucratic, hierarchical, labyrinthine, cut-throat, etc).

Has this problem been solved? Have they solved the problem of a stiffling hierarchy that precludes any ability to play a Hermetic?

~BA
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