View Single Post
 
Old 07-28-2003, 03:36 PM
RPGnet Reviews
Guest
 
Posts: n/a
Adventure Hooks, Old School, Borders, and etc...

Post originally by arcady at 2003-07-28 14:36:01
Converted from Phorums BB System


***********************************************
Adventure hooks and ideas for each kingdom or region would have been nice additions.
***********************************************

Try every page of the book. It's hidden in the text rather than called out in special sidebars, but the setting has more of them in it than most of it's competitors.

Kalamar suffers from being written for a detailed read. It's writting style is not well paced - it doesn't use short bursts of information but rather large sections that have to be grasped in full. That makes it a lot harder to work with the book, but what is in there is much richer than what you'll find elsewhere.


**********************************************
So things like roads and borders of kingdoms are not on them
**********************************************
This is true of the maps for Greyhawk and FRCS as well.

It doesn't bother me, because those kinds of things arehighly fluid anyway... and difficult to nail down in societies without border guards, fences, and La Migra.


**********************************************
Its old school feel might be attractive option for gamers harkening back to the good old days of AD&D.
**********************************************
Having a richly detailed world, with disctinct cultural evolution, realistic geography, driven by political issues and trade, with a logical history shaped by events that actual build in rational ways is anything -BUT- Old School.

Kalamar is something very new and refreshing for RPG Worlds - a consistant design that makes sense and allows for a lot of room for adventure.
Reply With Quote