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Old 07-28-2003, 10:33 AM
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RE: More information please

Post originally by Chad Underkoffler at 2003-07-28 09:33:02
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The basic mechanics of DI, that everything runs off of, are pretty simple.

Characters (and some things) possess Qualities -- as mentioned above -- ranked in steps: Poor [-2], Average [0], Good [+2], Expert [+4], and Master [+6].

For simple tasks, characters compare their Quality Rank against the Difficulty Rank of what opposes them. (Expert climber vs. Good wall). Higher rank wins.

For complicated tasks, where the resolution is in doubt (Expert climber vs. Expert wall), the character rolls 2d6+Modifier vs. the Target Number of the Difficulty Rank.
So, an Expert climber is rolling 2d6+4, to beat a Target number of Expert [11].

For conflict tasks, where there is active opposition from a person or thing, opposed 2d6+Modifer rolls are used.

Does that help?

CU
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