|
Some Changes from the Playtest
Post originally by Chad Underkoffler at 2003-07-28 09:45:52
Converted from Phorums BB System
There have been some changes from the playtest version that Jason played, due to playtester comments and concerns. I'll highlight some of them.
"There are virtues and vices (modeled after the classic Christian traits, but with notes on customizing them if you prefer)"
Instead of going with the Contrary Virtuews and the Deadly Sins as the base Virtues & Vices, a smaller set of more generic Virtues & Vices have been made the basic set. Options given in the GM's chapter include the Christian set, a Buddhist set, and a Viking set.
"and provide an source of power for the Abilities of SQs"
SQs have been renamed as Types; the way Abilities work has changed slightly; some Abilities are now Powers. Abilities can be used all the time, with a penalty to your roll vs. Quality; Powers require the expenditure of Soul Points to work.
"The primary medium of exchange in the Spirit World is intangible – memories, dreams, and experiences. These can be shared equitably or lost permanently; the latter being far more valuable and dangerous."
More detail on Soul Commerce added.
"That being said, I know that the author has been mumbling about some intriguing directions in which he plans to extend the game, including a gritty, back-home-on-planet-earth supplement that might appeal to anyone turned off by the dreamlike nature of the Spirit World."
Depending upon how sales of the DI book go, we'll be looking at this for the next supplement. There's already a free supplement up on the Yahoo group, and it should be available for free once we get the website up and running. It's called the Imago Deck, and is both a "Whimsy Deck" (a la Lion Rampant) and a method for playing DI diceless.
I hope this helps what you feel is lacking in the review; if not, feel free to ask for specific details.
CU
|