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Old 08-13-2003, 08:44 AM
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RE: D&D weaknesses

Post originally by zanshin at 2003-08-13 07:44:42
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I haven't really found that d20 turns my players into Munchkins.

I play in a FR d&d campaign and I DM a Warhammer world with the d20 system. In neither game do the players abandon roleplaying of their characters in their lust for gold/items, and they are honourable/good in both campaigns (though with quirks of course)

It may help that both campaigns are low magic with story award experience, but nevertheless the phenomenon you describe may be down to using traditional d&d scenarios rather than the system.

We have also played RQ ,Feng Shui, Earthdawn and MERP , so we are not d&d fanatics.

SteelCaress wrote:
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It is kind of sad, and ordinarily I'd disagree, but my recent experiences running a d20 campaign make me think that Creel and O'Connor are correct.

I run with a world that I developed for a Lord of the Rings campaign. It was sort of the "East" that Tolkien mentions, but never elaborates on. So I did. I was told it was very realistic, the descriptions vivid, and that it was incredible fun.

When I moved to a different city, I switched it to d20, since that was what they were familiar with. Their experience with d20 GM's were pathetic, but at least 2 of them had gamed with me before, so we all decidedto give it a whirl.

Most of the characters are evil, or at least mercenary. They don't care one way or the other whether a NPC is in trouble or not. Bonuses of an extra +1 etc are very important to them. It sort of turns into a "grab the gold, smash the monster" fest, when the world itself doesn't support that very well. Bear in mind these are the same people who are very tho....
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