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RE: mageblade, magister and runethane from AU
Post originally by James A Beggs at 2003-08-29 08:34:54
Converted from Phorums BB System
Warmains are basically fighters that lose roughly half their bonus feats in exchange for class specific special abilities. At first level, instead of a bonus feat of their choice, they gain a feat called Sturdy, which grants them double their con bonus in hit points for that level - although I THINK that its in addition to your regular con bonus. It is worded unclearly.
After that, at second level and every 4 levels after that, they get a bonus feat of their choice, and every even level BETWEEN those, where a regular fighter would get a bonus feat, they get a special ability.
Some examples:
crushing blow (can do an automatic critical hit once or twice a day; and if actually ROLLs a critical hit, then the multiplier goes up)
armor specialization: gets a +1 or +2 armor bonus to armor they wear (and they have some INCREDIBLE armors; they came up with a new kind of armor called exotic armor; requires the exotic armor feat to wear. The Definitive Harness is AC +12; a warmain who has achieved armor specialization makes that a +14.)
weapon size increase; can consider weapons one size lower for purposes of how many hands it takes to wield them. therefore a human, a medium sized creature, can hold a large weapon (say, a greatsword) one handed, and a huge weapon (which could normally not be wielded at all) two handed.
At 20th level, their weapon specialization that they get at 4th level doubles in value.
A few other things like that. Also, their selection of skills is far better than the fighters; still only 2+int as a base, but at least the selection is a bit more palatable.
In fact, warmains, mage blades, and unfettered are the three most popular classes in the games i've been running, hands down. I have two giant warmains and a QUICKLING warmain, hehe, along with two human Unfettered, and a human and a verrik Mage Blade.
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