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Old 10-31-2003, 01:47 PM
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Reminds me of Arduin...

Post originally by Travis Casey at 2003-10-31 12:47:38
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If my memory is right, the Arduin Grimoire D&D variant used a spell system that worked like this:

- A spellcasting character had a certain number of spell points.

- Each spell cost a certain number of spell points.

- The player selected what spells his/her character had memorized by "spending" spell points on them. This did not actually expend those spell points; they were simply used to decide how many spells the character could memorize.

- A character could cast one of his/her memorized spells, which would cost that spell's cost in spell points. This did not erase the knowledge of the spell; it was still memorized.

- A spell could be cast at a higher power, by spending more spell points on it. E.g., spending triple the normal spell points on, say, a fireball let you do triple the normal damage with it.
This reminds me a lot of it, only adapated to a spell slot system instead of a spell point system.
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