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Old 09-02-2003, 09:19 AM
RPGnet Reviews
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RE: Simpler Alternative to MOO3

Post originally by Greg at 2003-09-02 08:19:43
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Wow - you are the first person I have heard praise MOO3. There is much that is brilliant than MOO3 and it is hard to think of a game I would rather have than what MOO3 could have been.

However, I thought that MOO3 sucked. The game takes over too much - you can't effectively manage individual planets, fight space battles or plan fleets apart from designing various classes of starship. It hits you with way too much information - who can really follow ten technological developments every turn for hundreds of turns. It demands that you engage in repetative mechanical activities - installing the latest drives on all your ships, endlessly asking the same races for stronger trade ties.

I want to:

Set general policty for planetary development (you are to be a lightly defended agricultural world with some basic industrial infrastructure and a major university that excells in biology) and apoint governers from a pool.

Play my battles as a wargame

Design fleets and then have my underlings how long they expect the fleet to be built.

Make decisions regarding technological funding and allocate extra resources to specific major research projects.

Design spaceships.


I want my underlings to:

Make sure that all ships are up to date. If Drive X and Armor Y are better in all respects to what we are using now, give all the ships we build Drive X and Armor Y instead of what we are using now.

Handle the details of diplomacy. For instance, I may tell them to make our trade and science ties with the Wookies as strong as possible, to trade but not develop reseach ties with the Daleks, and to engage in join research with the Klingons except where the technology has direct military applications.

Civ 3 is the closest thing I have found, followed by MOO2.

Greg
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