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RE: Wish it had worked for me...
Post originally by Brad Weier at 2003-08-28 07:07:19
Converted from Phorums BB System
You may also have been playing with the old rules (that come with the Deep White Sea set.) In the newer rules, when you throw a die, you have the option of shooting with it, activating it's special ability, or moving it. That last part is new, and really increases the value of movement. Also, some of the dice in the later expansions actually "heal" when they move.
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Shannon Appelcline wrote:
Ironically, this has been the first CAG that I really liked. The others I played just seemed so non-strategic in their simplicity. I'm tempted to try out their hip-pocket line, however, since it looks to be cheap and strategic.
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The Hip Pocket Line definitely has some strategic games. I'd recommend Steam Tunnel, Agora, and The Very Clever Pipe Game. I'd also like to recommend my favorite Cheapass Game, Girl Genius. It's a card game that appears at first to be pretty random. When played by two experienced players, however, it becomes quite a Chess match. Being able to look several moves ahead, taking control of a nearly frozen board, and forcing your opponent into bad moves is big fun if you like lots of thought in your games. (This game changes radically and loses much of its strategy when played by more than two people. It works, it just isn't nearly as mind-bending.)
Recommendedly,
-I
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