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Old 09-02-2003, 04:04 PM
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ok, but how's it actually work?

Post originally by woodelf at 2003-09-02 15:04:01
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A bit more on the nuts-n-bolts, please. Specifically, what's gonna make or break this one for me is how the wound factors are determined: are they based on fraction of current hitpoints, fraction of total hitpoints, absolute numbers, percentage of possible damage with that weapon, or what? I'm presuming that you somehow compare damage to total and/or current HPs, and this tells you--is that the basic idea? Or is it based on your total HP loss, not just from this attack (which would lead to critical hits being more likely against already-wounded foes)?
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