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Old 09-14-2003, 07:48 PM
RPGnet Reviews
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Runequest: A Great System

Post originally by Baron at 2003-09-14 18:48:44
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I never really got into the Glorantha setting, but I have always found Runequest to be an infinitely superior system to old D+D. Runequest is flexible and gritty, and the mechanics make much more sense than D+D (percentile systems just make much more intuitive sense than d20, and skills make much more sense than an overdense system of "classes", "levels", and "feats"). Glorantha showed what a campaign in Runequest *could* be like, but Runequest itself allowed a creative GM and good players to break out of the old "dungeon-crawling" mentality that is the mark of a remedial gamer. *****Runequest allows for gaming that takes character, plot, and setting into new areas beyond old-style dungeon-crawling and hack-and-slash (although this could be done too, if desired). Politics, magic, intrigue, war, love, hate, revenge, peace were all marks of the rich and colorful Runequest campaigns that I played in (and ran), and were thus infinitely better than the crude dungeon-crawling that has been the hallmark of the majority of D+D games that I played in during my youth. I credit the openness of the Runequest system and setting for this sort of development. Runequest really implied that you could do whatever you wanted with the system, unlike the D+D mentality, which seemed to come with a set of blinders. So, I am glad to see reviews like this, and obviously can not say enough good things about a great old game system like Runequest. Long Live Chaosium!
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