View Single Post
 
Old 10-04-2003, 03:02 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: So what's making the setting special?

Post originally by SteelCaress at 2003-10-04 14:02:24
Converted from Phorums BB System


What he missed was that Shadow World has a unique method of high-speed transportation -- the Navigators, who magically appear and magically transport you (whether by boat, platform, or flying carpet) where you need to go.

Flow storms (a cross between a hurricane and thunderstorm) mar the landscape, making it harder or easier to cast spells. These are disruptions in the normal flow of magic.

Kulthea has 5 moons, the largest of which houses its gods.

They have an established evil, the Unlife, which kills and draws energy from the spirit as it dies. It is the beginning and end of all True Evil.

Other organizations exist, some good, some evil.

It was a world that was well thought out, that had its own names for orcs, plants, metals, etc. Magic is a very real force that is unpredictable, yet evident everywhere. It took what other game companies had decided to add as an afterthought and put it all together as a cohesive whole, then released supplements describing these things in more detail, with adventures in the supplements.

It's sad to see it ensnared by the One Game (d20). "One Game to bring them all, and in the darkness bind them."
Reply With Quote