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RE: Sample Games
Post originally by John Kammer at 2003-11-17 18:24:07
Converted from Phorums BB System
First let me divulge that I am the author of one of the games in this book and secondly that at some point after writing the game I too became an officially associated evil minion of Interactivities Ink. Mevertheless my opionions herein are totally unbiased :-)
As Eric, I have run most of the game that appear in the book, have played in many of them, and each run I've seen has been successful with caveats I'll list below.
Mosters vs. Humans: This game has a very simple set-up and doesn't look like much. But the runnings I've been to and the one I played in were totally hilarious. I watched one running that nearly had me bust a gut I was laughing so hard. As the reviewer points out this is all driven by the players as there aren't really any events in the game that force something to happen. But if you've got good players able to play it a bit over the top then this is NOT a game to be missed! The one running of this game that I'm aware of that was mediocre occured at a con and two of the players were simply too young to understand the game (I think they were 9 and 12 - their parents brought them along). Also note that while each of the players have stats and the potential for die-rolling I think in five runings of MvH I've seen one die roll.
All the Pres Zombies: I've only seen a couple runnings of this but both have been fairly amusing. I've not seen anyone approach the scenario seriously, but maybe in a future running some day. Again it's an easy set up and with players willing to go over the top it's a blast.
Lost in the Stacks: if you don't have enough players to fill this game it doesn't work as well in my experience. I've been to one running that was short a person and another that was short several. Frankly the game confused me at first, but then I think it is supposed to. The players seemed to like it however this one is definitely more tricky to set up.
I Shall Not Want: I've not played this game and frankly I probably wouldn't be interested in doing so. Not that it's bad, just simply that it's not my style. That said I have run the game once and (fearing that the players would hate it and blame me) was pleasantly surprised to find that the players all seemed to enjoy it quite a bit. I will say that of the games in the book this one is very different than the rest as it involves the characters doing a lot of internal reflection. It's a neat concept and it takes a different approach than the others. This one is fairly easily set up but requires a mature audience.
Trapped: Haven't played, read, or GMed it so I really can't comment intelligently. Not that that would usually stop me :-) Unless I need to GM a game I try not to read it until I've played it. I'm not avoiding the game.
Fundraiser: I wrote this one so I won't talk much about it. I will answer one of the reviewers questions though. How did I go about creating this game? In some random thought process one day (probably involving at least one or two beers) the name Narky "the Narc" Narkleson occured to me. I knew immediatly that I needed a vehicle in which to use that name. Fundraiser grew out of that.
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