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Old 11-27-2003, 09:31 PM
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RE: The Abstract Nature of Hit Points

Post originally by Seanchai at 2003-11-27 20:31:14
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>>Butting in where I am not wanted, but not having played the d20 version, how would you narrate a character being injured?<<

Same as BRP.

>>With BRP (well, 3rd edition anyway, I never saw the need to upgrade), I could tell a character with 12 HP who has been shot 3 times for 3 each would be seriously wounded (actually shot #2 would reduce him to 6 HP and the 3rd would force the character to roll for shock. Hardly my definition of still standing).<<

You can tell he's seriously wounded because he current Hit Points are a fraction of of their normal total. I don't understand what's different about d20 CoC...

>>Not to mention that I also have a copy of Cthulu Now which allows the option of hit locations, making those 3 bullets even more dangerous.<<

You could add an optional hit location system to d20 too.

>>But with d20 if most of the high HP are considered avoiding major damage, when you get to the point of injury (low HP I guess) you are considered strangely unable to dodge anymore. How is this explained away?<<

Limited human capacity? I'm not exactly sure what you're objecting to, so a vague answer is the best I can provide at this point.

>>BTW, if a player told me he wasn't trying to dodge bullets, but instead was dodging the action of someone pointing a gun, I would be more than happy to allow it. <<

They're equally unrealistic from where I sit.

Seanchai
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