|
My Problem with Uplift...
Post originally by Andy K at 2003-12-12 07:29:43
Converted from Phorums BB System
...is that the novel series always relied on "tricks" to resolve the 'adventure'. I mean, don't get me wrong, I love the game and the background, but find it extremely difficult to figure out how to run a proper (ie like the novels) game of Uplift.
In the Uplift series:
* The main characters divide up into groups for a large part of the adventure, meeting different goals simultaneously. (book 2, book 3)
* The adventure is resolved by GM's fiat: A mystery that the GM (Brin) makes up and suddenly reveals to the players at some point or other. (book 1, part of book 2)
* With the above, lots of times the adventure is resolved by a string of luck and chance that the players have no control of. (book 2, book 3 with Capital Letters)
So, again, while I love the series and was contemplating getting this book as an "Uplift Sourcebook", I find it hard to believe that this universe, while cool, is 'good' for RPG adventures unless the PCs don't mind a Looooooot of railroading and taking a backseat to the plot/background/resolution...
|