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Value of RSR
Post originally by Marius B. at 2004-01-12 20:47:09
Converted from Phorums BB System
Although this option isn't listed in the book, I strongly recommend increasing the value of RSR to -1 (or more) <i>if</i> the Skill in question is one that has little or no function besides being used for activating magic (or other powers).
Here's why: The -1/2 is the same as the value of a 14- Activation roll that requires no further point expenditure.
In order to get that same 14- chance with a RSR power, you'd have to spend 5 points on the skill (if you've maxed out the relevant stat) assuming that it's a nigh-impotent power with 5 or fewer Active Points.
In fact, unless you buy a *lot* of spells, RSR will actually make your powers more rather than less expensive, since you have to pay points for the Magic Skill.
(It's a completely different matter, of course, if the skill used is one that one might want to buy anyway - like Acrobatics or something)
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