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Spells
Post originally by Lxndr at 2004-01-17 09:15:14
Converted from Phorums BB System
I own the entire Sorcery! series of books, having bought them, lost them, and then bought them again - sometimes at more trouble than they were worth.
One of my favorite things about the books is the unique spellcasting system.
Does the game manage to do that, or does it just tell you to use the D&D spells?
Also, how does it compare to the original Sorcery! series, which was a solo adventure? Are the encounters re-balanced and re-defined for party-based play? That Khare key was REALLY hard to get in the book.
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