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Old 01-23-2004, 03:08 PM
RPGnet Reviews
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GURPS and supplements

Post originally by Shumway at 2004-01-23 14:08:09
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GURPS' supplements don't change game mechanics in most cases, and it's perfectly posssible to run a game with only the core book (or even just GURPS Lite, which is free). Yes, you'd probably want to pick up GURPS Magic for a fantasy campaign, but there are quite a few spells in the basic set, and I'd be quite surprised if HARP isn't expanded upon with its own book of additional spells (assuming ICE survives long enough to create such a thing).

This isn't a major point in the review, but it's annoying to those of us who like GURPS to see this misinformation spread further.

What I'm curious about, and something the review doesn't explicitly address, is where the simplifications over RMSS have been made, if any.
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