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Old 01-23-2004, 05:02 PM
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RE: GURPS and supplements

Post originally by Talysman the Ur-Beatle at 2004-01-23 16:02:45
Converted from Phorums BB System


I agree with the idea that you could handle a fantasy (or ANY) setting with just GURPS Lite, if you so chose. one GURPS concept (buried in the Bestiary, although it should have been mentioned in the main rules) is that you can "file the serial numbers off" of anything you have stats/rules for and describe it in any other way. need magic? you have a modifier chart for ranged weapons which you could adapt to a quick-and-dirty spell system. make an Occultism roll, plus or minus ranged modifiers, -1 per reaction bonus or die of damage, and choose the description of the spell (ball of flame, phantasmal hound, glowing cloud) as a special effect. change the total negative modifier to a positive number for a fatigue cost. for time elements, use distance, but treat hexes/meters on the range chart as seconds; you can use this to modify duration, add delays, and so on.

all that's left is to decide whether to allow increasing energy cost to decrease die roll penalties and vice versa. not a beautiful system, and it requires more GM intervention, but it can work.
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