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RE: Gotta Question for ye!
Post originally by Sean Patrick Fannon at 2004-01-30 14:54:56
Converted from Phorums BB System
The answer to your question is a resounding...
... "It depends."
- Can your GM create such feelings in the players with description and gusto?
- Can the players immerse themselves so completely in the genre as to truly feel such things?
The rules -more- than support that style of play, if that's what you mean. They are clean, fast, and can handle a few shiploads of crews, captains, and heroes in one battle quite smoothly.
However, chemistry will always have more impact that the rules when it comes to getting a certain feel out of a gaming experience, so be sure that everyone involved wants that experience and is willing to immerse themselves to get it.
If they are, Savage Worlds and 50 Fathoms will not disappoint.
Sean Patrick Fannon
Author, THE FANTASY ROLEPLAYING GAMER'S BIBLE
Creator, SHAINTAR: IMMORTAL LEGENDS (A Savage Worlds Setting)
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