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RE: Why the goofy nonhumans?
Post originally by Cap'n Dave at 2004-02-08 20:48:52
Converted from Phorums BB System
I think that you've kind of missed the point. 50 Fathoms is a SETTING book for the Savage Worlds SYSTEM.
So you don't like silly nonhumans. Come up with a historical "real" pirate setting and use the pirating, ship-based rules from 50 Fathoms...you can do that with Savage Worlds.
Savage Worlds really is what GURPS has always claimed to be, but really isn't: an easy to pick up and use, generic system toolkit that isn't dependant on volumes of rules.
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