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Old 02-20-2004, 11:54 PM
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Force Use

Post originally by Roy Morgan at 2004-02-20 22:54:25
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Because of an irritating quirk in the original game (in which Force-Users could use a healing power on themselves and actually gain back not only the cost of the power, but more besides), I actually calculated a Force Power Pool for the Force-using classes, using a d10 for Consulars and Adepts, and a d8 for Guardians (shouldn't the introspective types who spend so much time /studying/ the Force be stronger at using it, I thought?). This was back when I still though this could be a working game, and I abandoned the effort after I got sick of trying to kitbash it to work as well as the original SWRPG. It worked well enough, though, and Force Power Points could be recovered at the same rate as Vitality.

I'm actually considering revamping the Force system for the WEG game to use similar skills to this game, as those skills reflect the movies a little better. If the rest of the game had done as well, I might still be playing it.
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