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Old 03-26-2004, 01:18 PM
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RE: The "player skill" argument

Post originally by kenjib at 2004-03-26 12:18:41
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Passing By wrote:
-------------------------------

> It's a tad more than that. The described
> problem with the dice pool matches my own
> experiences in other systems. If it's wise
> to split the pool significantly in TRoS, it
> would be a first.

http://www.rpg.net/forums/phorum/rf08/read.php?f=2310&i=497&t=3

> It is the core reason why I hate those
> types of mechanics so much. Informed choice
> is hidden by the system and it's too much
> work to drag it into the light of day (it
> is only a game after all).

A valid criticism, but then TROS isn't really designed with number crunchers foremost in mind.

> I do consider it interesting however that
> avid players of a game concerned heavily
> with choice, can't give me any odds on
> success.

Wrong interpretation of choice:

http://www.rpg.net/forums/phorum/rf08/read.php?f=2310&i=496&t=323

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