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RE: The "player skill" argument
Post originally by kenjib at 2004-03-26 12:18:41
Converted from Phorums BB System
Passing By wrote:
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> It's a tad more than that. The described
> problem with the dice pool matches my own
> experiences in other systems. If it's wise
> to split the pool significantly in TRoS, it
> would be a first.
http://www.rpg.net/forums/phorum/rf08/read.php?f=2310&i=497&t=3
> It is the core reason why I hate those
> types of mechanics so much. Informed choice
> is hidden by the system and it's too much
> work to drag it into the light of day (it
> is only a game after all).
A valid criticism, but then TROS isn't really designed with number crunchers foremost in mind.
> I do consider it interesting however that
> avid players of a game concerned heavily
> with choice, can't give me any odds on
> success.
Wrong interpretation of choice:
http://www.rpg.net/forums/phorum/rf08/read.php?f=2310&i=496&t=323
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