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Good Job, But...
Post originally by Smokestack Jones at 2004-03-30 02:20:39
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Hey Arcady,
Great job. Nice in-depth review. I did have a question, though.
You mentioned in your Conclusion that "Something I never liked of the Champions crowd was how they would try to fit everything in the universe into the existing power structure in their core rulebook rather than accept that there was room for new powers and that their engine could not handle everything with ease or even possibility."
I myself am a vet Champions player and I understand what you mean, but I don't think this is a bad thing. Now, this may just be a difference in thinking between us, but IMO a supers RPG SHOULD have a core rulesbook comprehensive enough to build whatever you could need in the game powers-wise. As far as I'm concerned, a Supers RPG should just be a collecion of effects you use to construct your character's powers and abilities. I can't really concieve of a supers RPG that isn't effects-based (despite other things I have read, I consider M&M an effects-based powers system). That's why I couldn't understand the "building" of new powers in M&M; that's what you do with the existing effects in the core book.
Anyway, didn't want to get on you about that, just something confusing to me. All in all, good review, and I enjoyed it very much.
-SJ
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