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Old 04-16-2004, 12:28 PM
RPGnet Reviews
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RE: Great review, and the game sounds great, too!

Post originally by flyingmice at 2004-04-16 11:28:52
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Hiya Dan:

The wounds system works like this:

Different attacks do different damage. Stun attacks do stun damage, etc.

There are 3 wound pools: Stun, Hits, and Mortal in ascending order of lethality.

The spillover works like this:

For every 5 points of Stun, you lose 1 point of Hits.

For every 50 points of Stun, you lose 1 point of Mortal.

For every 1 point of Hits, you lose 1 point of Stun.

For every 10 points of hits, you lose 1 point of Mortal.

If you lose all your Stun, you are K.O.'d for 1-6 minutes after which you get up with 1 Stun.

If you lose all your Hits, you are K.O.'d for 1-6 hours after which you get up with 1 Stun and 1 Hit.

If you lose all your Mortal, you die.

In practice, for a Mediocre to Competent character, getting in a fistfight will almost never kill you, but you will probably get banged around. Getting whacked about with a cudgel might kill you, and getting shot at has a good chance of doing you in. Of course increasingly cinematic characters have bigger and bigger Wounds pools, but the damage they deal out and are consequently expected to take is more and more lethal. Thus to an Amazing to Superheroic character, Mediocre to Competent opponents are more or less mooks. Thus by deciding the PC level, the GM defines to a certain extent the kind of game it is going to be.

flyingmice
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