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Old 04-24-2004, 10:46 PM
RPGnet Reviews
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RE: Skill exp a bit strange?

Post originally by Shanya Almafeta at 2004-04-24 21:46:48
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"Hi there, I just picked up the game after reading the review (hardest thing was trying to find another item to raise the minimum purchase cost to over $5)."

That's what the 'These customers also purchased' lines are for.

"I have been looking through the rules and have a question when it comes to experience. A new rank in a skill costs 10 times the level you are raising it to, right? If that is the case, a character will always be able to raise a skill reguardless of level, once per adventure, based upon the amount of exp that is awarded (base exp is usually 500+ per adventure). This seems a bit generous. For example, to raise a skill from 4 to 5 costs 50 exp, but to raise a skill from 15 to 16 costs 160 exp. Again, considering the amounts of exp awarded, players are going to go up a rank every time they get exp. Is this a typo? If not could one of the designers explain why they chose such a fast progression?"

Let me answer this with my game designer hat, then with my gotta-use-this-in-play hat.

As a game designer: "Well, you have consider how useful a small skill is. In addition to providing only a small bonus, you have to consider the <i>role</i> they play in that character. A skill that a character is going to find most important is rarely going to be at 1 or 2; they are going to have higher levels, from 6 to 10 and up. Those skills at 1 or 2 are going to be easy to improve because they are going to be there for flavor; however, the skills at 15 are going to be harder to improve because they are the skills that are vitally important to the character. You can only improve a few of those after every session -- and that's fine with us."

As a person who has to use these rules in actual play: "Holy crap. I'll give it a few more runs through playtesting, but you might be on to something here."
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