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RE: Skill exp a bit strange?
Post originally by Brian at 2004-04-25 08:24:42
Converted from Phorums BB System
you said: "As a game designer: "Well, you have consider how useful a small skill is. In addition to providing only a small bonus, you have to consider the role they play in that character. A skill that a character is going to find most important is rarely going to be at 1 or 2; they are going to have higher levels, from 6 to 10 and up. Those skills at 1 or 2 are going to be easy to improve because they are going to be there for flavor; however, the skills at 15 are going to be harder to improve because they are the skills that are vitally important to the character. You can only improve a few of those after every session -- and that's fine with us."
I agree that the cost should be lower to improve a skill that's 1 or 2, as opposed to a skill that's 15, but with your exp system, it really doesn't matter, if a character is making over 1000 exp an adventure, the thought of a skill costing 10 or 150 exp isn't really all that expensive. Just thought I should point it out to you. Otherwise it looks pretty interesting.
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