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Old 04-21-2004, 08:55 AM
RPGnet Reviews
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RE: Types of Conflicts

Post originally by The Old Geezer at 2004-04-21 07:55:29
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Fute quotha:

"
I further posit that the decision of what to codify with resolution mechanics and what to leave fuzzy is not based on some logical analysis of mediating factors, but on what the designers think is fun to roll dice for, and what they think is fun to improvise. "

That, sir (or ms), is the single most insightful comment on game design I have seen in 33 years. Seriously. You have nailed it exactly.

-- Old Geezer

PS Who's DOB?


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