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RE: Heh...
Post originally by Drew Stevens at 2004-05-21 07:43:38
Converted from Phorums BB System
First, either you're WAY out of the loop and still thinking of GDS, or you're misremembering GNS.
Second, you've confused rules light with dramatic/narrativist; a common and untrue association. The crunch of the system is almost independent of the creative agenda it's after.
FUDGE is, on it's own, a Simulation that's intended to be tweaked for simulating a genre. HeartQuest doesn't do much tweaking, and what it does, it reserves almost entirely for Combat- which is, by definition a competitive activity, a Gamist agenda.
HeartQuest purports to be a game focused on shoujo storytelling, but that's really not the case; it's fluff that talks about the genre tropes of shoujo, without coming up with a system that encourages a shoujo playstyle or story to emerge.
See the difference?
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