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Old 05-22-2004, 02:52 AM
RPGnet Reviews
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RE: Heh...

Post originally by Owl at 2004-05-22 01:52:14
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<i>Then again, some people would say that playstyle and story come primarily from the players and all you need is a functional, simple rule system to help make decisions like "Was my box lunch good enough to win his heart?" And if you had a system that overtly encourages such play and story, it ultimately gets in the way by "game-izing" elements that should be left to actual roleplaying. System does matter--it has to know when not to be there.</i>

I'd go for Heroquest. Augmenting your "Cooking" skill with your "Love for Bob" ability makes perfect sense and takes three seconds to figure out the numbers at the most? I must be addicted to Heroquest by now as much as I praise it to my friends and online. The munchies ought to come any time now.
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