|
RE: Some qualifications
Post originally by Bill Bennett at 2004-06-03 07:08:32
Converted from Phorums BB System
I get the impression that you don't really understand that the concept behind the command cards is to limit the players control on the battlefield. They are meant to simulate the "fog of war", i.e. to place limitations on the player that interfere with his ability to control his troops. The varying strength of the cards simulates better or worse command and control issues, without any detailed rules that most tabletop wargames use. As the game goes on you do often find less useful cards in your hand, which makes sense as command and control becomes increasingly difficult in the chaos of battle.
Frankly, I think the command card system is brilliant. It accomplishes so much (command decisions, fog of war, utilization of resources and personnel, period flavor, etc.) in a simple and elegant way.
I have tried some of the variant rules for card use for BattleCry and I haven't found one I like better than the basic rules. They all seem to have the effect that both sides generals are brilliant and lucky, which in the end is kind of boring to me.
|