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Comments
Post originally by Seanchai at 2004-06-07 10:42:03
Converted from Phorums BB System
>>Exploding dice bring energy and unpredictability to a system: even a modest ability will occasionally produce impressive results, and sometimes you get outrageous stuff out of the blue.<<
If I recall my my correctly, a modest ability explodes more often than a less than modest one - 1 in 4 versus 1 in 8 and all.
>>When they roll the die for their trait they also roll a d6 “Wild Die” (which also explodes) and take the higher result. This means that all Wild Cards are effectively generalists who can make a decent attempt at more or less anything, which is a very pulpy idea.<<
It also means that they gain dual benefits: They can have a high die type, which increases their chances for a raise, and have a 1 in 6 chance of the Wild Die exploding.
>>Bennies unused at the end of a session have a 1/3 chance of converting to XP – we all agreed that there’s no point hoarding them. So you get the sort of character development ladder that’s a big part of the hook for many players, but in a nice simple form.<<
It's a big hook for powergamers as well: They can ramp up in experience. A character with the Lucky Edge can get "level up" every or every other game session...
>>I don’t think it will quite do the other end of the scale, with high-octane or high-powered action (like supers or super-kung-fu), because there’s too little differentiation between character abilities and characters can die too easily by sheer chance...<<
With Bennies and Wild Dice, I'm not sure how easily they can die by sheer chance. It's more likely that they'll die from poor resource management...
Seanchai
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