|
RE: Comments
Post originally by Tim Gray at 2004-06-07 11:56:24
Converted from Phorums BB System
"If I recall my my correctly, a modest ability explodes more often than a less than modest one - 1 in 4 versus 1 in 8 and all."
Yes, but of course the higher ability gets a higher final result more often, which is what counts.
"It also means that they gain dual benefits: They can have a high die type, which increases their chances for a raise, and have a 1 in 6 chance of the Wild Die exploding."
Presumably by "benefits" you mean "advantages over Extras", in which case this is not true because Extras can have a high die type.
"It's a big hook for powergamers as well: They can ramp up in experience. A character with the Lucky Edge can get "level up" every or every other game session..."
The standard is to level up every other session. "Lucky" is only a small benefit for XP. (We found out yesterday that the Doreen racial ability "Coup" can make a big difference, getting bennies per opponent defeated in certain circumstances.)
"With Bennies and Wild Dice, I'm not sure how easily they can die by sheer chance. It's more likely that they'll die from poor resource management..."
Half agreed... if you've just used all your bennies to stay alive and then someone wallops you outrageously, that's not poor resource management.
I think it is important, though, to watch out for comrades who fall in battle and then drop everything to go and do first aid in case they're on one of the worse stages of the knockout table.
|