View Single Post
 
Old 06-08-2004, 12:50 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Comments

Post originally by Seanchai at 2004-06-08 11:50:21
Converted from Phorums BB System


Tim Gray wrote:
-------------------------------
Yes, but of course the higher ability gets a higher final result more often, which is what counts.
-------------------------------

Sure, but exploding dice leader to higher results as well. The results are skewed toward the shallow end of the pool.


Tim Gray wrote:
-------------------------------
Presumably by "benefits" you mean "advantages over Extras", in which case this is not true because Extras can have a high die type.
-------------------------------

Yeah, but Extras get one or the other. Either they have a high die type or they have an increased chance of exploding. Wild Cards get both - in addition to never being below average at anything (at least as far as rolls are concerned).


Tim Gray wrote:
-------------------------------
The standard is to level up every other session. "Lucky" is only a small benefit for XP.
-------------------------------

You said the average XP award was two points per session (the book says 1 to 3 on page 61). Five are required to level. That's means the standard is to level every third session.

If you save your bennies, you can level faster than those who did not. As leveling more often (especially ahead of the party) increases your ability to survive without using bennies...

Hey, the book says on page 61 that for every bennie left over, you make a roll and on a 5 or a 6, you get an extra XP. I've always assumed that the bennie is then lost - but it doesn't say that. I'm guessing that's just an oversight...?


Tim Gray wrote:
-------------------------------
Half agreed... if you've just used all your bennies to stay alive and then someone wallops you outrageously, that's not poor resource management.
-------------------------------

That's true. But it's not also what I would exactly call luck.

Seanchai
Reply With Quote