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Old 07-01-2004, 03:21 PM
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RE: Can Jedi do the movie stunts?

Post originally by Jay Verkuilen at 2004-07-01 14:21:02
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Conan is a jedi (indeed) wrote:
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>>I agree 50%. The Fore is pretty good in Star Wars d20 but otherwise it is toooo rules heavy.

I'll agree that SWD20 is rules heavy.


>>The game master is important but the system can help him.

Indeed. IME SWD6 was a bit too rules light for our playing style, though I must say we played it from 1999-2001 so it must not have been THAT bad. So for us the fact that SWD20 has a lot of rules isn't that bad. We've changed some, to be sure, but having SOMETHING to start with is a useful feature IMO.


>>On the other hand everybody understand Star Wars d6 in a couple of minutes. You can create a character in one minute. You can play and have fun even if it is your first role playing game. <<

I will CERTAINLY agree that SWD6's rules-lightness is a very big help to RPG novices (if not to a novice GM) and I definitely appreciate the ease of character creation compared to D20, where character creation is a pain in the ass. SWD6 does, however, require A LOT of judgment calls on the part of the GM, which can be annoying too.


>>Sure you need a fistfull of d6 but in d20 you need and you must play with lots of rules.

Different storks for different forks. (It started as a typo but it sounds good so I kept it. Our campaign is a Jedi-oriented game. It's helped A LOT that Jedi are much better balanced WRT the other characters and each other in SWD20.

But I really came to loathe the giant pools of D6s. My character was a moderately young Jedi (we were playing 1000 years pre The Phantom Menace; our current campaign is set during the time of Knights of the Old Republic). If I spent a force point, I could pretty easily have a lightsaber pool around 16 or so dice. Ugly to roll.

Jay
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