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RE: Good review
Post originally by Paranoid Obsessive at 2004-06-23 20:37:44
Converted from Phorums BB System
More of the same sentiment - I've been running an on-again/off-again Amber Diceless game online for a few years now... and not only have the players (well, except for one) never read Zelazny, but none of them actually have the rulebook, either.
I more or less just started them out as children of the elders who had either been knowingly abandoned as babies to foster families ("It's safer for them, that way"), deliberately placed in Shadows which would shape their eventual personalities (one of the chars was a child of Corwin, kidnapped and hidden by Eric in a Shadow where Corwin was basically like Judas Iscariot and Satan roled into one), or were even just random bastard children the parents didn't even know about (you think Bleys or Caine ever go back to see how their one-night stands in Shadow are doing?). Each had their own personality quirks, skills, and possibly even interesting little bits of Shadow powers - and knew nothing about Amber until the day Dworkin showed up and mysteriously gave them a deck of icy cards with faces of people they'd never seen before...
Thankfully, the players are amazingly naive... err, TRUSTING ~grin~, so they're willing to play clueless characters who slowly come into their heritage, knowledge, and power as time goes on. Generally, with a good GM, the pros of Amber Diceless tend to outweigh the cons.
I anxiously await the GoO version of the books, though I still pine for the oft-rumored Rebma sourcebook. ~grin~
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