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Old 06-21-2004, 03:45 PM
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RE: How does it handle violence?

Post originally by David Stallard at 2004-06-21 14:45:09
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Darkness Unleashed uses the standard damage rules from Cartoon Action Hour. Essentially, when your Hurt Points drop to zero, you are "Out of the Fight." This could mean unconsciousness, or pinned under rubble, or what have you...but out for the rest of combat. Death in CAH pretty much never happens (there's not even a rule for calculating if it happens) unless it serves the plot.

In DU, the violent aspects of the monsters such as vampires sucking blood and zombies eating flesh is something that you know happens, but it never appears "on screen." However, if you use the horror slant described in the GM chapter, then you could start having that stuff "out in the open" where the PCs and innocent bystanders witness it.

If you want to make it more realistically lethal, you basically have to go into house rule territory...maybe losing all your Hurt Points means death, or at least that you're bleeding and will eventually die if not treated.

But as written, DU is just like the cartoons...a character might be out, but you can be certain to see him again in a future episode.
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