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Old 07-13-2004, 04:41 PM
RPGnet Reviews
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RE: Not a Kafka setting?

Post originally by Zak Arntson at 2004-07-13 15:41:32
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John DeHope 3 wrote:
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>>> Really? I find the endless lists of feats which break the game's mechanics frustrating. If the game had 100 skills, at least they'd all work about the same. Nothing to memorize, just look at the big long list of skills and decide which one works best. With feats, just about each one breaks the game somehow, so you have to memorize each one. It's kewl though.

In my experience, skills have slowed character creation and led to me producing ineffective characters (i.e., not taking needed cross-class skills because they were just that ... not my class skills). That, and I like simpler character sheets.

With feats, you just need to memorize (or write down) a few at first level. And keep picking them with an eye towards a feat tree.

I'm also a fan of what feats try to do. It's like a basic game (old D&D) with little meta-rules (feats). It's definitely a preference.

Skills take a basic game centered on dungeon crawling (old D&D) and tack on a "simulated realism" approach in the skill system.

With the combination of skills & feats, I feel like I have to know not only my character's feats, but nearly every single skill on the damn sheet. Blech.
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