View Single Post
 
Old 07-07-2004, 10:09 PM
RPGnet Reviews
Guest
 
Posts: n/a
Downtime

Post originally by Leroy Van Camp III at 2004-07-07 21:09:12
Converted from Phorums BB System


"I feel like the two biggest issues in the game (little player interaction & long downtimes) are fairly endemic to this category of games. When players are bouncing around, apart from each other, and engaging in their own little stories, then these issues are pretty likely to come up. So, I can't fault Runebound too much for them, though I still note them."

We girlfriend pick this game up and we played a game last weekend. I have to agree that the downtime between turns is a drawback to the game. It was our first game and we were playing with 6 players, so it was bound to go slow, but I think even with 4 players it might be a problem.

I picked up Dungeoneer a few days ago, and haven't had a chance to play it yet, but it seems a better in this regard, as a player may be hit with an encounter on the active player's turn, pulling you into the action. Plus, you can play cards on other player's turns. Thus players are more likely to have something to do even when it is not their turn.

It is too bad Runebound doesn't find a way to involve the non-active player in a similar manner.

Despite this, I enjoyed our game of Runebound and like it. We will likely be picking up the expansions.
Reply With Quote