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Old 07-17-2004, 11:17 AM
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RE: Repetition.

Post originally by Wes Johnson at 2004-07-17 10:17:23
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Just because something is cool, does not mean it adds anything to a setting. Using a kitchen sink theory of game design (e.g. lets throw in everything the gamers think would be spiffy) can have pretty good results or shockingly bad results. I will use two historical examples:

Dragonlance: A naked attempt by TSR to give playres what they wanted...and it worked.

Synnabarr: The hight of kitchen sink munchkinism that reaks of a 3 days old dead skunk in the middle of an interstate.

I think Yamo might be a bit hard on Eberron, but I think he does bring up a good point none the less. It is nto wrong to question why something was put into a setting which does not have much reason for being there (for now...).
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