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Old 08-11-2004, 10:26 AM
RPGnet Reviews
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Ehhh....5/5...Really?

Post originally by Ralph Mazza at 2004-08-11 09:26:21
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I'm finding it hard to imagine how you justify a 5 style to a deck of cards you have to print out and insert into CCG sleeves. I'm not saying that's not a fine and useable concept...but style 5?

And substance 5? For what amounts to a deck of random events which has been done before and doesn't seem particularly all that clever.

So if I have the Bullseye card then for one attack sometime during the session I can do double damage? Why is this particularly interesting or game enhancing?

How is that substance 5? Where's the substance? Yay, a new technique to make a game brimming with randomness...even more random...

Is there no meat to these cards? Is there no niche protection? Are there no layers of effectiveness that depend on fulfilling your character's own schtick before you can use the card? Nothing even of the sort "player must utter one corny one liner before using this card"...or anything?

Its just ye old random deck of cool one use powerz and tricksy effects? How does that make the game more pulpy...and how is that worth substance 5?

Is this really just fan boy ad copy?
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