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Old 08-12-2004, 02:07 PM
RPGnet Reviews
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RE: Ehhh....5/5...Really?

Post originally by Jamie herbert at 2004-08-12 13:07:51
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Having not read evernight (and knowing that that is the only "scripted campaign" Savage worlds has put out and the only one they intend to put out) I completely disagree. Try 50 Fathoms or Tour of Darkness. Niether of which have any kind of the railroading you complain about in Evernight. secondly I don't see how one scripted campaign means that the whole system is perfect for this kind of play, by that logic D&D second edition suffers from the same problem (just read the dragonlance modules, which practically force you down the same path as the heroes in the novels) Personally I think D&D 2nd (or 3rd) is more than just one set of modules for the Dragonlance setting don't you?

secondly you miss the point of my comment. Players do not HAVE to have a romance card to imply a romance. By chance did you ever play Torg? These cards allow you the opportunity to play the odd and random events at a whim, and are not meant to railroad you or the GM into beleiveing that your character can't fall in love unless he can draw the Romance card from the deck. I have played with whimsey cards, Torg Drama deck and Adventure cards, and as a GM it throws curveballs into my plan for the night more than it does take away thier ability to chose thier own path due to lack of the proper card, which is not the point of any product like this.

The idea is that these cards provide the players a chance to alter the plot, say turn an NPC bar wench that the GM only meant to serve drinks into a love interest and therefore posssibly opening a whole new set of situations and complications. Other cards like Out of the frying pan allow you to cheat damage in turn for something worse happening (at the GM's discression) They add plot wrinkles in a legal way kind of like the onlooker who suggests that wouldn't it suck if an NPC guard came walking around the corner while the players are involved in breaking into the dukes keep. only this is done by the players making it feel more authentic.

and as for devaluating what a 5 means, I'm sorry but it's still based on opinion. William's Opinion is that they are worth a 5, yours isn't that's fine. According to what you are saying perhaps products like Spell reference cards,dice, and all sorts of other "gimicky things" should not warrant a 5 under any circumstances. a 5 substance should mean that the in game usefullness of the product is very high. despite the page count or optionality. If using this product increases enjoyment of the game exponentially than it was a good purchase right? and therefore should merit a high rating right?
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