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Old 07-27-2004, 11:40 AM
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RE: Utility?

Post originally by Frank Sronce at 2004-07-27 10:40:14
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That's their premise, though. Magic has to be absorbed from the environment and converted into energy, much like sunlight. I know many settings don't treat it that way, but this book does.

I figure that since there's no way that they could possibly cover the hundreds of different ways to treat magic, so they decided to treat it as realistically as possible.But yeah, their assumptions may not match the ones that you want for your game.

The book basically describes how a non-magical world would work, then suggests a way to handle the effects of magic in a scientific fashion (e.g.- it's just another energy source to be metabolized).

So, sadly, if what you really want is a discussion of all the different approaches you could use to magic in your setting and how it would influence the ecology, this book hasn't got it. They use one fairly low-key approach and base everything on that.
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