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Hope?
Post originally by EEV at 2004-08-02 07:23:05
Converted from Phorums BB System
That was one element that I really didn't like. Basically, if a player does good things, acts in caring manner to others, they get advancement bonuses. To favour one type of play over another when it comes to moral issues (particularly considering the very pointed disclaimer in the front of the book) seems horribly limiting. The setting really set me up for some villain play, but you get to the end of the book and there's this thing about hope. There's no reason why a GM couldn't just abbandon those rules though.
Great book though, if only for the 130 or so pages of setting.
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