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Old 08-31-2004, 10:05 AM
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RE: System mechanics

Post originally by Brett at 2004-08-31 09:05:47
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Hi.

There are provisions for task difficulties and contested tasks (opposed), as well as composure (aka fear checks) and variable outcomes.

An updated version of the mechanics are present in our genreDiversion i Manual, which adds compatibility with our 'grown up' systems: Impresa (d10) and Active Exploits Diceless.

Thanks.
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