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Old 08-31-2004, 10:44 AM
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RE: The horrors

Post originally by Kester Pelagius at 2004-08-31 09:44:55
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Greetings,

Good question.

>>I gather that the monsters in this game are mostly of the intangible variety that won't be defeated in combat. Is that correct?<<

That depends on how you define "combat". If you mean melee combat then, truth be told, Ghost Stories isn't really about that in my opinion. It's more about setting a midnight campfire tone and telling interactive stories full of conflict. Which is not to say that there aren't rules for melee combat, there are, but GS is really not about melee combat per se.

In fact there's even some pretty decent- if thumbnailed- rules in there for supernatural abilities. The main one's covered are ESP, sorcery, and something called "True Faith". The latter being, IMO, a bold attempt to outline how a religious belief system works in game terms.

However tha latter is only a very small section in the game rules and, right or wrong, I felt covering it in detail might generate a bit of negative backlash from certain quarters. This game isn't really about the occult, it's about exactly what it's title implies: Ghost Stories.

IMHO, YMMV.


Kind Regards,

Kester Pelagius
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