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Old 09-26-2004, 07:58 PM
RPGnet Reviews
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RE: But it -IS- an Improvement!

Post originally by ObliqueReference at 2004-09-26 18:58:12
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Just don't mention these holes to the peopple on the White Wolf board. You'll be accused of wanting to run a super deadly campaign where combats take twenty hours and character's die from looking at each other wrong.

MangaBoogieMan wrote:
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I'll agree that the system has some holes. the worst part is how deeply they're integrated into the game itself. The one that bugs me is the one where melee combat rolls integrate attack and damage into a single roll and consider it to be the result of several seconds of moving about and swinging and blocking instead of one attack per roll (to WW's credit, characters do have a pasive defense attribute, allowing them to save their actions for attacks). The real problem is the fact that larger, heavier weapons with higher damage codes tend to hit more often and cause more damage because they hit more often. Sure, it speeds up combat, but it also loads the dice rolls in favor of the guy with the biggest, nastiest weapon.

Let's consider this. To do damage with a weapon, you have to be able to hit with it. And a fire axe isn't easier to hit with than a knife. But the rules as written say exactly that: The bigger the weapon, the easier it is to hit with it, so it does more damage.....
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