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RE: Multiple Campaigns?
Post originally by Lee Foster at 2004-10-08 10:03:32
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Patrick,
Good question! I'll try to give a good response.
There are lots of plot hooks and mini-mysteries dangling throughout the book and the setting. Potter's Lake is filled with colorful characters, local legends, secret societies, etc. There is quite a lot to explore. The secret at the heart of the game is designed to bring cohesion to the gameworld and justify all the weirdness of the game. However, it need never be discovered if the GM doesn't want it to be. In other words, the game can be played without the backstory. It can be run as a game of small town weirdness (ala' Twin Peaks & Picket Fences, if you're familiar with those shows)if desired, ignoring the game's big secret altogether. Like O.T.E., it would be easy for the GM to expand the setting, creating more mysteries and adventures for the characters.
That said, there is a definite end to the game. Whether it's reached or not is up to the players and GM.
In my opinion, Heaven & Earth would run fine with experienced and new players in the same campaign. Knowing the big secret would not undermine exploring all the weirdness of the setting. However, it would definitely change the viewpoints of those "in the know." In fact, these characters would be looked at as eccentics and weirdos (like many of the townsfolk) when they begin sharing their knowledge. As noted in the review, the longer people stay in Potter's Lake, the odder they tend to get.
If you're curious, the Potter's Lake setting chapter is now available for free download at www.abstractnova.com
Best regards,
Lee Foster
Abstract Nova
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