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Old 10-19-2004, 12:21 PM
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RE: Thanks and amendments

Post originally by Tim Gray at 2004-10-19 11:21:53
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My experience of Earthdawn and 7th Sea showed me that exploding dice affect the psychology of players, making things more exciting. So I added that to my design toolkit, to be used judiciously in the same way as every other tool.

I didn't use it in Legends Walk, for instance, because I wanted to minimise blurring between different ability levels - but it appears as a specific power, Wild Luck. In that version of the system (and the one in Nugget, I think), if all your dice come up 6 you get an extra success. If all dice come up 1 that's a fumble.

When we played Underworld there was a strong sense that people didn't like using coins, with the clattering and rolling (and probably lack of familiarity), and I took that on board. If there is an extra overhead in counting successes on d6 rather than counting heads on coins it's a very small one - it's a very similar task of pattern recognition.
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