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RE: The 2d10 thing
Post originally by Nathan Hill at 2004-10-18 12:08:33
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Hey Clint,
Well, like I said above, there is a possibility, however remote, of rolling a 0 + 0 -- so your result on the dice is 0. Then, your wizard must rely on his magickal skills and other bonuses to pull off his amazing blasts of power.
I liked that possibility. It makes things a tiny bit more unpredictable (even though a whole 1 + 1 isn't that much boost either).
Thanks for the question. I hope that answers it. Luckily, you use the same roll throughout the game, so it isn't much to relearn.
Thanks,
Nathan Hill
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